Netscape Cybermind Hotfix 3
Netscape Cybermind Hotfix 3
I've fixed even more of the pressing issues with the game, including some significant game changes along side bug fixes
Major Changes
-Grappling has been made better across the board, several changes to how it handles should make it feel a lot less heavy and unresponsive, feel free to leave feedback.
-Guns have had their range extended and their cones of fire decreased dramatically, with the exception of the shotgun. Players had a lot of issues hitting things, but now guns should feel a lot more satisfying.
-Viroids have been made to be a bit more responsive to shots, especially in the head. This is the beginning of addressing many of the issues people had with enemy feedback and it should, in general feel a lot nicer
-Turret health has been reduced by half, originally they just took too many bullets to kill, this has been amended.
-No more overstep. The movement should feel a lot tighter and responsive now.
Minor Changes/Bug Fixes
-Camera FOV and viewmodel FOV are now separate.
-Holding the sniper no longer resets your FOV
-Made the grappling hook more forgiving for how close you have to be looking at it
-Added a death volume to the mall so you no longer fall into the uncaring void.
-Smg sound volume slightly decreased.
Files
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Netscape Cybermind
A Half-Like taking Place in The 90s Internet
More posts
- Netscape Cybermind Devlog 1Feb 13, 2021
- Netscape Cybermind Hotfix 1Dec 15, 2020
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