Netscape Cybermind Hotfix 3


Netscape Cybermind Hotfix 3

I've fixed even more of the pressing issues with the game, including some significant game changes along side bug fixes

Major Changes

-Grappling has been made better across the board, several changes to how it handles should make it feel a lot less heavy and unresponsive, feel free to leave feedback.

-Guns have had their range extended and their cones of fire decreased dramatically, with the exception of the shotgun. Players had a lot of issues hitting things, but now guns should feel a lot more satisfying. 

-Viroids have been made to be a bit more responsive to shots, especially in the head. This is the beginning of addressing many of the issues people had with enemy feedback and it should, in general feel a lot nicer

-Turret health has been reduced by half, originally they just took too many bullets to kill, this has been amended. 

-No more overstep. The movement should feel a lot tighter and responsive now. 

Minor Changes/Bug Fixes

-Camera FOV and viewmodel FOV are now separate.

-Holding the sniper no longer resets your FOV

-Made the grappling hook more forgiving for how close you have to be looking at it

-Added a death volume to the mall so you no longer fall into the uncaring void.

-Smg sound volume slightly decreased. 

Files

Netscape Cybermind V1-0-3.zip 101 MB
Dec 31, 2020

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