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i just found another issue. when i want to go in the pause menu on the "counter strike map" at the beginning, i just see my cursor and still can controll the game. 

sxtn300

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This game is truly amazing, it screams the culture both of the time and the nerd culture of today. The counter strike opening was both impressive and funny and gags like having a gun that shoots laser-disks seals the theme of the game. Its also very well paced, every time I was beginning to get tired of an area you would move onto the next. My favourite sections had to be the mall and the office, the mall was extremely unique and I loved the music for it. The office space had amazing ambiance and I loved the change to almost a doom-style game with the shotgun. (Plus the voice acting had me laughing). The weapon design was really good, and the reload for the shotgun was extremely satisfying.

The only downsides to the game were some bugs and tiny design flaws, so I'll list them out briefly here: movement continues after you let go of WASD (for like 0.1 seconds), when not ADS-ing on the sniper the camera doesn't use the FOV from the settings, enemies continue to spawn in areas after you've killed the first batch, some enemies don't move or attack at all. 

Additionally you should add an epilepsy warning due to the level transitions.

I have taken a break from game development and was questioning whether I should continue, but this game has genuinely inspired me to get back to it, its also confirmed that I should try out Unity over Godot. All in all this game represents everything I love about this community, its was both comedic and fun.   

Edit: Do you have a discord server for your games?

Hello!  I'm glad you enjoyed the game! We're currently working to fix some of the more egregious design issues so I appreciate you bringing these to my attention! I added an epilepsy warning to the page, and am also working on an option to disable the glitch effect and add a warning to the game. Also, yes, we do have a discord which you can visit here: https://discord.gg/yVPMFyt

Very verly good game, the style made me scream with joy like gorrila with banana.  A lot of game developers have moved on from pixel art to low poly stuff, but this shit really managed to stand out from other games like it.  That opening was awesome, and the soundtrack kicked ass too.  Gameplay was also pretty good with the grapple beam and all that, but was I supposed to have all weapons from the start?

You were not, I pushed an update just earlier today that should have hopefully fixed that issue!

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This game is great, and i can totally see it turned into a whole game! However, i found a few issues I think you should adress. 1: The blue and gray wires that appear occasionally look like platforms, and confused me several times. 2: You never tell the user how to sprint. 3: Sometimes it was hard to find where I was going, so I feel like a knockoff Clippy or something that points you in the right direction after dying at a checkpoint to the void would be nice. But anyway, nice game

Thank you! I assume by wires you mean the large cables coming out of several structures? I'm looking into giving those collision now, actually!

2. Sprint wasn't an intended feature, left in by accident so I'll either remove it and increase the players base walk speed, or keep it and tutorialize it. 


3. Keep an eye out for a nice clippy knock-off ;) I'm working on something 

Great!

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This game is one of the best i've ever seen on Itch.Io. Don't understand me wrong! This game is very cool but it's just a litle hard.

Are there any areas you felt like were too hard, I'm looking to make improvements on the game as time goes on.

The first part with that Grapling hand in the tutorial. I am left handed. Maybe you can make a key selection so that you can choose the controls.

Just letting you know, until I have proper key binds in the game you can edit the controls on the Unity settings dialog that opens up before the game! Working on an in-game solution but this should work for your purposes for now!

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